Inspired by Waterworld, New Weird, and a Canticle for Leibowitz, the Bottled Sea is an alternate dimension, where ships and sailors from across history are sucked inadvertently into, through strange wormholes and foul circumstance. Locked in a timeless state, the Sea is a flooded realm of buoyant wastes, coral-reefs of multiversal debris, floating wrecks, and makeshift technology, littered with sunken vestiges of a world that was or could yet be.

What do you get?

  • 40 punch-out modular hexes in cardboard.

  • Heavy-duty GM screen containing hex-descriptions, optional rules, tools, random tables, a mini-adventure and a detail of the Harborage.

  • Hand-out poster depicting the Harborage city and the Beacon in heavy paper.

  • 'What's in the sea?' die-drop poster.

  • Watercrafts of the Bottled Sea accordion-booklet

  • Pamphlet module The Floating Hexahedron.

  • Cloth bag.

Put all hexes in the bag, take one out randomly and place it on the table. That’s where the characters start the adventure. Ask where they want to go next and take another hex from the bag. The map of the setting is formed while players explore the desert. Leaving the Sands is only possible when there are no more hexes to pull from the bag.

WHAT IS IT?

Where to Buy

OFFICIAL ADVENTURES

Hovering over the mysterious boiling waters, the FLOATING HEXAHEDRON is one of the weirdest sightings in the Bottled Sea – even for its inhabitants. Some say it floats due to the power of the hydrothermal vents below, others say it glides on self-generated power. None know of its function. Rumours have it that to access it three mini-cubes are required. Alas, these have been scattered by fish and sea around the Bottled Sea. Find them, will you?

THIRD PARTY CONTENT

If you have content for Bottled Sea, please send us an e-mail at info@gamesomnivorous.com and we will link it up here